[This is preliminary documentation and is subject to change.]
Puts an object reference "value" into store identified by the "key".
The object is written in the provider when call count to this method equals to CheckOut()
Namespace: NFX.ApplicationModel.VolatileAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public void CheckIn(
Guid key,
Object value,
int msTimeout = 0
)
public void CheckIn(
Guid key,
Object value,
int msTimeout = 0
)
Public Sub CheckIn (
key As Guid,
value As Object,
Optional msTimeout As Integer = 0
)
Public Sub CheckIn (
key As Guid,
value As Object,
Optional msTimeout As Integer = 0
)
public:
virtual void CheckIn(
Guid key,
Object^ value,
int msTimeout = 0
) sealed
public:
virtual void CheckIn(
Guid key,
Object^ value,
int msTimeout = 0
) sealed
abstract CheckIn :
key : Guid *
value : Object *
?msTimeout : int
(* Defaults:
let _msTimeout = defaultArg msTimeout 0
*)
-> unit
override CheckIn :
key : Guid *
value : Object *
?msTimeout : int
(* Defaults:
let _msTimeout = defaultArg msTimeout 0
*)
-> unit
abstract CheckIn :
key : Guid *
value : Object *
?msTimeout : int
(* Defaults:
let _msTimeout = defaultArg msTimeout 0
*)
-> unit
override CheckIn :
key : Guid *
value : Object *
?msTimeout : int
(* Defaults:
let _msTimeout = defaultArg msTimeout 0
*)
-> unit
Implements
IObjectStore CheckIn(Guid, Object, Int32)