[This is preliminary documentation and is subject to change.]
How many times a call to Put() could have resulted in new value overriding existing one because of collision, however the situation was prevented
because existing item had higher priority than the newer one
System Object NFX.Instrumentation Datum NFX.Instrumentation Gauge NFX.Instrumentation LongGauge NFX.DataAccess.Cache.Instrumentation CacheLongGauge NFX.DataAccess.Cache.Instrumentation PutPriorityPreventedCollisionCountNamespace: NFX.DataAccess.Cache.InstrumentationAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
[SerializableAttribute]
public class PutPriorityPreventedCollisionCount : CacheLongGauge
[SerializableAttribute]
public class PutPriorityPreventedCollisionCount : CacheLongGauge
<SerializableAttribute>
Public Class PutPriorityPreventedCollisionCount
Inherits CacheLongGauge
<SerializableAttribute>
Public Class PutPriorityPreventedCollisionCount
Inherits CacheLongGauge
[SerializableAttribute]
public ref class PutPriorityPreventedCollisionCount : public CacheLongGauge
[SerializableAttribute]
public ref class PutPriorityPreventedCollisionCount : public CacheLongGauge
[<SerializableAttribute>]
type PutPriorityPreventedCollisionCount =
class
inherit CacheLongGauge
end
[<SerializableAttribute>]
type PutPriorityPreventedCollisionCount =
class
inherit CacheLongGauge
end