[This is preliminary documentation and is subject to change.]
Imposes a limit on how many memory chunks can be stored in free chunk pool.
The chunks can be resued for making new connections.
This setting is common for both server and client as they share the same pool
Namespace: NFX.Glue.NativeAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
[ConfigAttribute(null, 1024)]
public int MaxChunkPoolCount { get; set; }
[ConfigAttribute(null, 1024)]
public int MaxChunkPoolCount { get; set; }
<ConfigAttribute(Nothing, 1024)>
Public Property MaxChunkPoolCount As Integer
Get
Set
<ConfigAttribute(Nothing, 1024)>
Public Property MaxChunkPoolCount As Integer
Get
Set
public:
[ConfigAttribute(nullptr, 1024)]
property int MaxChunkPoolCount {
int get ();
void set (int value);
}
public:
[ConfigAttribute(nullptr, 1024)]
property int MaxChunkPoolCount {
int get ();
void set (int value);
}
[<ConfigAttribute(null, 1024)>]
member MaxChunkPoolCount : int with get, set
[<ConfigAttribute(null, 1024)>]
member MaxChunkPoolCount : int with get, set
Property Value
Type:
Int32