MpxBinding MaxChunkPoolCount Property NFX Class Library

[This is preliminary documentation and is subject to change.]

Imposes a limit on how many memory chunks can be stored in free chunk pool. The chunks can be resued for making new connections. This setting is common for both server and client as they share the same pool

Namespace: NFX.Glue.Native
Assembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
Syntax

[ConfigAttribute(null, 1024)]
public int MaxChunkPoolCount { get; set; }

Property Value

Type: OnlineInt32
See Also