[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
IConfigSectionNode IConfigSectionNode.this[
int idx
] { get; }
IConfigSectionNode IConfigSectionNode.this[
int idx
] { get; }
Private ReadOnly Property Item (
idx As Integer
) As IConfigSectionNode Implements IConfigSectionNode.Item
Get
Private ReadOnly Property Item (
idx As Integer
) As IConfigSectionNode Implements IConfigSectionNode.Item
Get
private:
virtual property IConfigSectionNode^ Item[int idx] {
IConfigSectionNode^ get (int idx) sealed = IConfigSectionNode::Item::get;
}
private:
virtual property IConfigSectionNode^ Item[int idx] {
IConfigSectionNode^ get (int idx) sealed = IConfigSectionNode::Item::get;
}
private abstract Item : IConfigSectionNode with get
private override Item : IConfigSectionNode with get
private abstract Item : IConfigSectionNode with get
private override Item : IConfigSectionNode with get
Property Value
Type:
IConfigSectionNodeImplements
IConfigSectionNode Item Int32