[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
IEnumerable<IConfigSectionNode> IConfigSectionNode.Children { get; }
IEnumerable<IConfigSectionNode> IConfigSectionNode.Children { get; }
Private ReadOnly Property Children As IEnumerable(Of IConfigSectionNode)
Implements IConfigSectionNode.Children
Get
Private ReadOnly Property Children As IEnumerable(Of IConfigSectionNode)
Implements IConfigSectionNode.Children
Get
private:
virtual property IEnumerable<IConfigSectionNode^>^ Children {
IEnumerable<IConfigSectionNode^>^ get () sealed = IConfigSectionNode::Children::get;
}
private:
virtual property IEnumerable<IConfigSectionNode^>^ Children {
IEnumerable<IConfigSectionNode^>^ get () sealed = IConfigSectionNode::Children::get;
}
private abstract Children : IEnumerable<IConfigSectionNode> with get
private override Children : IEnumerable<IConfigSectionNode> with get
private abstract Children : IEnumerable<IConfigSectionNode> with get
private override Children : IEnumerable<IConfigSectionNode> with get
Property Value
Type:
IEnumerable IConfigSectionNode Implements
IConfigSectionNode Children