[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
IEnumerable<IConfigAttrNode> IConfigSectionNode.Attributes { get; }
IEnumerable<IConfigAttrNode> IConfigSectionNode.Attributes { get; }
Private ReadOnly Property Attributes As IEnumerable(Of IConfigAttrNode)
Implements IConfigSectionNode.Attributes
Get
Private ReadOnly Property Attributes As IEnumerable(Of IConfigAttrNode)
Implements IConfigSectionNode.Attributes
Get
private:
virtual property IEnumerable<IConfigAttrNode^>^ Attributes {
IEnumerable<IConfigAttrNode^>^ get () sealed = IConfigSectionNode::Attributes::get;
}
private:
virtual property IEnumerable<IConfigAttrNode^>^ Attributes {
IEnumerable<IConfigAttrNode^>^ get () sealed = IConfigSectionNode::Attributes::get;
}
private abstract Attributes : IEnumerable<IConfigAttrNode> with get
private override Attributes : IEnumerable<IConfigAttrNode> with get
private abstract Attributes : IEnumerable<IConfigAttrNode> with get
private override Attributes : IEnumerable<IConfigAttrNode> with get
Property Value
Type:
IEnumerable IConfigAttrNode Implements
IConfigSectionNode Attributes