[This is preliminary documentation and is subject to change.]
Write the contents of the stream to the client so client can download it. May set Buffered=false to use chunked encoding for big files
Namespace: NFX.WaveAssembly: NFX.Wave (in NFX.Wave.dll) Version: 3.0.0.1 (3.0.0.1)
public void WriteStream(
Stream stream,
int bufferSize = 131072,
string attachmentName = null
)
public void WriteStream(
Stream stream,
int bufferSize = 131072,
string attachmentName = null
)
Public Sub WriteStream (
stream As Stream,
Optional bufferSize As Integer = 131072,
Optional attachmentName As String = Nothing
)
Public Sub WriteStream (
stream As Stream,
Optional bufferSize As Integer = 131072,
Optional attachmentName As String = Nothing
)
public:
void WriteStream(
Stream^ stream,
int bufferSize = 131072,
String^ attachmentName = nullptr
)
public:
void WriteStream(
Stream^ stream,
int bufferSize = 131072,
String^ attachmentName = nullptr
)
member WriteStream :
stream : Stream *
?bufferSize : int *
?attachmentName : string
(* Defaults:
let _bufferSize = defaultArg bufferSize 131072
let _attachmentName = defaultArg attachmentName null
*)
-> unit
member WriteStream :
stream : Stream *
?bufferSize : int *
?attachmentName : string
(* Defaults:
let _bufferSize = defaultArg bufferSize 131072
let _attachmentName = defaultArg attachmentName null
*)
-> unit