[This is preliminary documentation and is subject to change.]
Write the file to the client so client can download it. May set Buffered=false to use chunked encoding for big files
Namespace: NFX.WaveAssembly: NFX.Wave (in NFX.Wave.dll) Version: 3.0.0.1 (3.0.0.1)
public void WriteFile(
string localFileName,
int bufferSize = 131072,
bool attachment = false
)
public void WriteFile(
string localFileName,
int bufferSize = 131072,
bool attachment = false
)
Public Sub WriteFile (
localFileName As String,
Optional bufferSize As Integer = 131072,
Optional attachment As Boolean = false
)
Public Sub WriteFile (
localFileName As String,
Optional bufferSize As Integer = 131072,
Optional attachment As Boolean = false
)
public:
void WriteFile(
String^ localFileName,
int bufferSize = 131072,
bool attachment = false
)
public:
void WriteFile(
String^ localFileName,
int bufferSize = 131072,
bool attachment = false
)
member WriteFile :
localFileName : string *
?bufferSize : int *
?attachment : bool
(* Defaults:
let _bufferSize = defaultArg bufferSize 131072
let _attachment = defaultArg attachment false
*)
-> unit
member WriteFile :
localFileName : string *
?bufferSize : int *
?attachment : bool
(* Defaults:
let _bufferSize = defaultArg bufferSize 131072
let _attachment = defaultArg attachment false
*)
-> unit