[This is preliminary documentation and is subject to change.]
Writes 32bit int to byte array
Namespace: NFX.Serialization.BSONAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public static void WriteInt32(
byte[] buffer,
int value,
int startIdx = 0
)
public static void WriteInt32(
byte[] buffer,
int value,
int startIdx = 0
)
Public Shared Sub WriteInt32 (
buffer As Byte(),
value As Integer,
Optional startIdx As Integer = 0
)
Public Shared Sub WriteInt32 (
buffer As Byte(),
value As Integer,
Optional startIdx As Integer = 0
)
public:
static void WriteInt32(
array<unsigned char>^ buffer,
int value,
int startIdx = 0
)
public:
static void WriteInt32(
array<unsigned char>^ buffer,
int value,
int startIdx = 0
)
static member WriteInt32 :
buffer : byte[] *
value : int *
?startIdx : int
(* Defaults:
let _startIdx = defaultArg startIdx 0
*)
-> unitstatic member WriteInt32 :
buffer : byte[] *
value : int *
?startIdx : int
(* Defaults:
let _startIdx = defaultArg startIdx 0
*)
-> unit