public void AddBezier(
float firstControlX,
float firstControlY,
float secondControlX,
float secondControlY,
float endX,
float endY
)
public void AddBezier(
float firstControlX,
float firstControlY,
float secondControlX,
float secondControlY,
float endX,
float endY
)
Public Sub AddBezier (
firstControlX As Single,
firstControlY As Single,
secondControlX As Single,
secondControlY As Single,
endX As Single,
endY As Single
)
Public Sub AddBezier (
firstControlX As Single,
firstControlY As Single,
secondControlX As Single,
secondControlY As Single,
endX As Single,
endY As Single
)
public:
void AddBezier(
float firstControlX,
float firstControlY,
float secondControlX,
float secondControlY,
float endX,
float endY
)
public:
void AddBezier(
float firstControlX,
float firstControlY,
float secondControlX,
float secondControlY,
float endX,
float endY
)
member AddBezier :
firstControlX : float32 *
firstControlY : float32 *
secondControlX : float32 *
secondControlY : float32 *
endX : float32 *
endY : float32 -> unit
member AddBezier :
firstControlX : float32 *
firstControlY : float32 *
secondControlX : float32 *
secondControlY : float32 *
endX : float32 *
endY : float32 -> unit