[This is preliminary documentation and is subject to change.]
Namespace: NFX.GlueAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public ServerEndPoint(
IGlue glue,
string name,
string node,
IEnumerable<Type> contractServers,
Binding binding = null
)
public ServerEndPoint(
IGlue glue,
string name,
string node,
IEnumerable<Type> contractServers,
Binding binding = null
)
Public Sub New (
glue As IGlue,
name As String,
node As String,
contractServers As IEnumerable(Of Type),
Optional binding As Binding = Nothing
)
Public Sub New (
glue As IGlue,
name As String,
node As String,
contractServers As IEnumerable(Of Type),
Optional binding As Binding = Nothing
)
public:
ServerEndPoint(
IGlue^ glue,
String^ name,
String^ node,
IEnumerable<Type^>^ contractServers,
Binding^ binding = nullptr
)
public:
ServerEndPoint(
IGlue^ glue,
String^ name,
String^ node,
IEnumerable<Type^>^ contractServers,
Binding^ binding = nullptr
)
new :
glue : IGlue *
name : string *
node : string *
contractServers : IEnumerable<Type> *
?binding : Binding
(* Defaults:
let _binding = defaultArg binding null
*)
-> ServerEndPoint
new :
glue : IGlue *
name : string *
node : string *
contractServers : IEnumerable<Type> *
?binding : Binding
(* Defaults:
let _binding = defaultArg binding null
*)
-> ServerEndPoint