[This is preliminary documentation and is subject to change.]
Namespace: NFX.Glue.NativeAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
internal MpxWinClientSocket(
MpxClientTransport transport,
IPEndPoint remoteServer,
ClientSite clientSite,
MpxSocketReceiveAction<MpxClientTransport> receiveAction
)
internal MpxWinClientSocket(
MpxClientTransport transport,
IPEndPoint remoteServer,
ClientSite clientSite,
MpxSocketReceiveAction<MpxClientTransport> receiveAction
)
Friend Sub New (
transport As MpxClientTransport,
remoteServer As IPEndPoint,
clientSite As ClientSite,
receiveAction As MpxSocketReceiveAction(Of MpxClientTransport)
)
Friend Sub New (
transport As MpxClientTransport,
remoteServer As IPEndPoint,
clientSite As ClientSite,
receiveAction As MpxSocketReceiveAction(Of MpxClientTransport)
)
internal:
MpxWinClientSocket(
MpxClientTransport^ transport,
IPEndPoint^ remoteServer,
ClientSite clientSite,
MpxSocketReceiveAction<MpxClientTransport^>^ receiveAction
)
internal:
MpxWinClientSocket(
MpxClientTransport^ transport,
IPEndPoint^ remoteServer,
ClientSite clientSite,
MpxSocketReceiveAction<MpxClientTransport^>^ receiveAction
)
new :
transport : MpxClientTransport *
remoteServer : IPEndPoint *
clientSite : ClientSite *
receiveAction : MpxSocketReceiveAction<MpxClientTransport> -> MpxWinClientSocket
new :
transport : MpxClientTransport *
remoteServer : IPEndPoint *
clientSite : ClientSite *
receiveAction : MpxSocketReceiveAction<MpxClientTransport> -> MpxWinClientSocket