[This is preliminary documentation and is subject to change.]
Namespace: NFX.ErlangAssembly: NFX.Erlang (in NFX.Erlang.dll) Version: 3.0.0.1 (3.0.0.1)
protected internal virtual void OnNodeStatusChange(
ErlAtom node,
bool up,
Object info
)
protected internal virtual void OnNodeStatusChange(
ErlAtom node,
bool up,
Object info
)
Protected Friend Overridable Sub OnNodeStatusChange (
node As ErlAtom,
up As Boolean,
info As Object
)
Protected Friend Overridable Sub OnNodeStatusChange (
node As ErlAtom,
up As Boolean,
info As Object
)
protected public:
virtual void OnNodeStatusChange(
ErlAtom node,
bool up,
Object^ info
)
protected public:
virtual void OnNodeStatusChange(
ErlAtom node,
bool up,
Object^ info
)
abstract OnNodeStatusChange :
node : ErlAtom *
up : bool *
info : Object -> unit
override OnNodeStatusChange :
node : ErlAtom *
up : bool *
info : Object -> unit
abstract OnNodeStatusChange :
node : ErlAtom *
up : bool *
info : Object -> unit
override OnNodeStatusChange :
node : ErlAtom *
up : bool *
info : Object -> unit