[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
byte[] ValueAsByteArray(
byte[] dflt = null,
bool verbatim = false
)
byte[] ValueAsByteArray(
byte[] dflt = null,
bool verbatim = false
)
Function ValueAsByteArray (
Optional dflt As Byte() = Nothing,
Optional verbatim As Boolean = false
) As Byte()
Function ValueAsByteArray (
Optional dflt As Byte() = Nothing,
Optional verbatim As Boolean = false
) As Byte()
array<unsigned char>^ ValueAsByteArray(
array<unsigned char>^ dflt = nullptr,
bool verbatim = false
)
array<unsigned char>^ ValueAsByteArray(
array<unsigned char>^ dflt = nullptr,
bool verbatim = false
)
abstract ValueAsByteArray :
?dflt : byte[] *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> byte[]
abstract ValueAsByteArray :
?dflt : byte[] *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> byte[]
Return Value
Type:
Byte