[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public ushort ValueAsUShort(
ushort dflt = 0,
bool verbatim = false
)
public ushort ValueAsUShort(
ushort dflt = 0,
bool verbatim = false
)
Public Function ValueAsUShort (
Optional dflt As UShort = 0,
Optional verbatim As Boolean = false
) As UShort
Public Function ValueAsUShort (
Optional dflt As UShort = 0,
Optional verbatim As Boolean = false
) As UShort
public:
virtual unsigned short ValueAsUShort(
unsigned short dflt = 0,
bool verbatim = false
) sealed
public:
virtual unsigned short ValueAsUShort(
unsigned short dflt = 0,
bool verbatim = false
) sealed
abstract ValueAsUShort :
?dflt : uint16 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint16
override ValueAsUShort :
?dflt : uint16 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint16
abstract ValueAsUShort :
?dflt : uint16 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint16
override ValueAsUShort :
?dflt : uint16 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint16
Return Value
Type:
UInt16Implements
IConfigNode ValueAsUShort(UInt16, Boolean)