[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public ulong ValueAsULong(
ulong dflt = 0,
bool verbatim = false
)
public ulong ValueAsULong(
ulong dflt = 0,
bool verbatim = false
)
Public Function ValueAsULong (
Optional dflt As ULong = 0,
Optional verbatim As Boolean = false
) As ULong
Public Function ValueAsULong (
Optional dflt As ULong = 0,
Optional verbatim As Boolean = false
) As ULong
public:
virtual unsigned long long ValueAsULong(
unsigned long long dflt = 0,
bool verbatim = false
) sealed
public:
virtual unsigned long long ValueAsULong(
unsigned long long dflt = 0,
bool verbatim = false
) sealed
abstract ValueAsULong :
?dflt : uint64 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint64
override ValueAsULong :
?dflt : uint64 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint64
abstract ValueAsULong :
?dflt : uint64 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint64
override ValueAsULong :
?dflt : uint64 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint64
Return Value
Type:
UInt64Implements
IConfigNode ValueAsULong(UInt64, Boolean)