[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public uint ValueAsUInt(
uint dflt = 0,
bool verbatim = false
)
public uint ValueAsUInt(
uint dflt = 0,
bool verbatim = false
)
Public Function ValueAsUInt (
Optional dflt As UInteger = 0,
Optional verbatim As Boolean = false
) As UInteger
Public Function ValueAsUInt (
Optional dflt As UInteger = 0,
Optional verbatim As Boolean = false
) As UInteger
public:
virtual unsigned int ValueAsUInt(
unsigned int dflt = 0,
bool verbatim = false
) sealed
public:
virtual unsigned int ValueAsUInt(
unsigned int dflt = 0,
bool verbatim = false
) sealed
abstract ValueAsUInt :
?dflt : uint32 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint32
override ValueAsUInt :
?dflt : uint32 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint32
abstract ValueAsUInt :
?dflt : uint32 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint32
override ValueAsUInt :
?dflt : uint32 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> uint32
Return Value
Type:
UInt32Implements
IConfigNode ValueAsUInt(UInt32, Boolean)