[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public string ValueAsString(
string dflt = null,
bool verbatim = false
)
public string ValueAsString(
string dflt = null,
bool verbatim = false
)
Public Function ValueAsString (
Optional dflt As String = Nothing,
Optional verbatim As Boolean = false
) As String
Public Function ValueAsString (
Optional dflt As String = Nothing,
Optional verbatim As Boolean = false
) As String
public:
virtual String^ ValueAsString(
String^ dflt = nullptr,
bool verbatim = false
) sealed
public:
virtual String^ ValueAsString(
String^ dflt = nullptr,
bool verbatim = false
) sealed
abstract ValueAsString :
?dflt : string *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> string
override ValueAsString :
?dflt : string *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> string
abstract ValueAsString :
?dflt : string *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> string
override ValueAsString :
?dflt : string *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> string
Return Value
Type:
StringImplements
IConfigNode ValueAsString(String, Boolean)