[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public sbyte ValueAsSByte(
sbyte dflt = 0,
bool verbatim = false
)
public sbyte ValueAsSByte(
sbyte dflt = 0,
bool verbatim = false
)
Public Function ValueAsSByte (
Optional dflt As SByte = 0,
Optional verbatim As Boolean = false
) As SByte
Public Function ValueAsSByte (
Optional dflt As SByte = 0,
Optional verbatim As Boolean = false
) As SByte
public:
virtual signed char ValueAsSByte(
signed char dflt = 0,
bool verbatim = false
) sealed
public:
virtual signed char ValueAsSByte(
signed char dflt = 0,
bool verbatim = false
) sealed
abstract ValueAsSByte :
?dflt : sbyte *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> sbyte
override ValueAsSByte :
?dflt : sbyte *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> sbyte
abstract ValueAsSByte :
?dflt : sbyte *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> sbyte
override ValueAsSByte :
?dflt : sbyte *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> sbyte
Return Value
Type:
SByteImplements
IConfigNode ValueAsSByte(SByte, Boolean)