[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public Nullable<sbyte> ValueAsNullableSByte(
Nullable<sbyte> dflt = 0,
bool verbatim = false
)
public Nullable<sbyte> ValueAsNullableSByte(
Nullable<sbyte> dflt = 0,
bool verbatim = false
)
Public Function ValueAsNullableSByte (
Optional dflt As Nullable(Of SByte) = 0,
Optional verbatim As Boolean = false
) As Nullable(Of SByte)
Public Function ValueAsNullableSByte (
Optional dflt As Nullable(Of SByte) = 0,
Optional verbatim As Boolean = false
) As Nullable(Of SByte)
public:
virtual Nullable<signed char> ValueAsNullableSByte(
Nullable<signed char> dflt = 0,
bool verbatim = false
) sealed
public:
virtual Nullable<signed char> ValueAsNullableSByte(
Nullable<signed char> dflt = 0,
bool verbatim = false
) sealed
abstract ValueAsNullableSByte :
?dflt : Nullable<sbyte> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> Nullable<sbyte>
override ValueAsNullableSByte :
?dflt : Nullable<sbyte> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> Nullable<sbyte>
abstract ValueAsNullableSByte :
?dflt : Nullable<sbyte> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> Nullable<sbyte>
override ValueAsNullableSByte :
?dflt : Nullable<sbyte> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> Nullable<sbyte>
Return Value
Type:
Nullable
SByte Implements
IConfigNode ValueAsNullableSByte(Nullable SByte , Boolean)