[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public Nullable<Guid> ValueAsNullableGUID(
Nullable<Guid> dflt = null,
bool verbatim = false
)
public Nullable<Guid> ValueAsNullableGUID(
Nullable<Guid> dflt = null,
bool verbatim = false
)
Public Function ValueAsNullableGUID (
Optional dflt As Nullable(Of Guid) = Nothing,
Optional verbatim As Boolean = false
) As Nullable(Of Guid)
Public Function ValueAsNullableGUID (
Optional dflt As Nullable(Of Guid) = Nothing,
Optional verbatim As Boolean = false
) As Nullable(Of Guid)
public:
virtual Nullable<Guid> ValueAsNullableGUID(
Nullable<Guid> dflt = nullptr,
bool verbatim = false
) sealed
public:
virtual Nullable<Guid> ValueAsNullableGUID(
Nullable<Guid> dflt = nullptr,
bool verbatim = false
) sealed
abstract ValueAsNullableGUID :
?dflt : Nullable<Guid> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> Nullable<Guid>
override ValueAsNullableGUID :
?dflt : Nullable<Guid> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> Nullable<Guid>
abstract ValueAsNullableGUID :
?dflt : Nullable<Guid> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> Nullable<Guid>
override ValueAsNullableGUID :
?dflt : Nullable<Guid> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt null
let _verbatim = defaultArg verbatim false
*)
-> Nullable<Guid>
Return Value
Type:
Nullable
Guid Implements
IConfigNode ValueAsNullableGUID(Nullable Guid , Boolean)