[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public Nullable<double> ValueAsNullableDouble(
Nullable<double> dflt = 0,
bool verbatim = false
)
public Nullable<double> ValueAsNullableDouble(
Nullable<double> dflt = 0,
bool verbatim = false
)
Public Function ValueAsNullableDouble (
Optional dflt As Nullable(Of Double) = 0,
Optional verbatim As Boolean = false
) As Nullable(Of Double)
Public Function ValueAsNullableDouble (
Optional dflt As Nullable(Of Double) = 0,
Optional verbatim As Boolean = false
) As Nullable(Of Double)
public:
virtual Nullable<double> ValueAsNullableDouble(
Nullable<double> dflt = 0,
bool verbatim = false
) sealed
public:
virtual Nullable<double> ValueAsNullableDouble(
Nullable<double> dflt = 0,
bool verbatim = false
) sealed
abstract ValueAsNullableDouble :
?dflt : Nullable<float> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> Nullable<float>
override ValueAsNullableDouble :
?dflt : Nullable<float> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> Nullable<float>
abstract ValueAsNullableDouble :
?dflt : Nullable<float> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> Nullable<float>
override ValueAsNullableDouble :
?dflt : Nullable<float> *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> Nullable<float>
Return Value
Type:
Nullable
Double Implements
IConfigNode ValueAsNullableDouble(Nullable Double , Boolean)