[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public float ValueAsFloat(
float dflt = 0f,
bool verbatim = false
)
public float ValueAsFloat(
float dflt = 0f,
bool verbatim = false
)
Public Function ValueAsFloat (
Optional dflt As Single = 0F,
Optional verbatim As Boolean = false
) As Single
Public Function ValueAsFloat (
Optional dflt As Single = 0F,
Optional verbatim As Boolean = false
) As Single
public:
virtual float ValueAsFloat(
float dflt = 0f,
bool verbatim = false
) sealed
public:
virtual float ValueAsFloat(
float dflt = 0f,
bool verbatim = false
) sealed
abstract ValueAsFloat :
?dflt : float32 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0f
let _verbatim = defaultArg verbatim false
*)
-> float32
override ValueAsFloat :
?dflt : float32 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0f
let _verbatim = defaultArg verbatim false
*)
-> float32
abstract ValueAsFloat :
?dflt : float32 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0f
let _verbatim = defaultArg verbatim false
*)
-> float32
override ValueAsFloat :
?dflt : float32 *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0f
let _verbatim = defaultArg verbatim false
*)
-> float32
Return Value
Type:
SingleImplements
IConfigNode ValueAsFloat(Single, Boolean)