[This is preliminary documentation and is subject to change.]
Namespace: NFX.EnvironmentAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
public double ValueAsDouble(
double dflt = 0,
bool verbatim = false
)
public double ValueAsDouble(
double dflt = 0,
bool verbatim = false
)
Public Function ValueAsDouble (
Optional dflt As Double = 0,
Optional verbatim As Boolean = false
) As Double
Public Function ValueAsDouble (
Optional dflt As Double = 0,
Optional verbatim As Boolean = false
) As Double
public:
virtual double ValueAsDouble(
double dflt = 0,
bool verbatim = false
) sealed
public:
virtual double ValueAsDouble(
double dflt = 0,
bool verbatim = false
) sealed
abstract ValueAsDouble :
?dflt : float *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> float
override ValueAsDouble :
?dflt : float *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> float
abstract ValueAsDouble :
?dflt : float *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> float
override ValueAsDouble :
?dflt : float *
?verbatim : bool
(* Defaults:
let _dflt = defaultArg dflt 0
let _verbatim = defaultArg verbatim false
*)
-> float
Return Value
Type:
DoubleImplements
IConfigNode ValueAsDouble(Double, Boolean)