[This is preliminary documentation and is subject to change.]
Puts an object reference "value" into store identified by the "oldKey" under the "newKey".
If oldKey was not checked in, then checks-in under new key as normally would
Namespace: NFX.ApplicationModel.VolatileAssembly: NFX (in NFX.dll) Version: 3.0.0.1 (3.0.0.1)
void CheckInUnderNewKey(
Guid oldKey,
Guid newKey,
Object value,
int msTimeout = 0
)
void CheckInUnderNewKey(
Guid oldKey,
Guid newKey,
Object value,
int msTimeout = 0
)
Sub CheckInUnderNewKey (
oldKey As Guid,
newKey As Guid,
value As Object,
Optional msTimeout As Integer = 0
)
Sub CheckInUnderNewKey (
oldKey As Guid,
newKey As Guid,
value As Object,
Optional msTimeout As Integer = 0
)
void CheckInUnderNewKey(
Guid oldKey,
Guid newKey,
Object^ value,
int msTimeout = 0
)
void CheckInUnderNewKey(
Guid oldKey,
Guid newKey,
Object^ value,
int msTimeout = 0
)
abstract CheckInUnderNewKey :
oldKey : Guid *
newKey : Guid *
value : Object *
?msTimeout : int
(* Defaults:
let _msTimeout = defaultArg msTimeout 0
*)
-> unit
abstract CheckInUnderNewKey :
oldKey : Guid *
newKey : Guid *
value : Object *
?msTimeout : int
(* Defaults:
let _msTimeout = defaultArg msTimeout 0
*)
-> unit